Originally Posted by Kalbuth
From what I got of it, that's the way they get money in their F2P model while trying to avoid super soldier effect somehow
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I don't know.. how does it get them money? Even if weapons weren't class restricted you could still buy upgrades for them with station cash.
Potentailly, it could get them even
more money, say for example that maybe i want to snipe sometimes or use c4(or whatever it will be) but i have no interest whatsoever in playing the infiltrator class. In their current model, i'll never play infiltrator, and never even care about upgrading the sniper, since i wouldn't be able to use it with other classes.
That's just an example, i'll probably use every class and unlock everything, but you get the picture..
Classes really bother me, all weapons and even basic functions like healing and repairing for instance should be available for every class (except maxes), medic class should just have res as a plus and maybe faster healing, same goes for engi faster repairing and those deployable turrets, lights fly and are faster, infiltrators cloak or camo depending on weapon, heavies have a shield and can take more damage, those things are enough already to make the classes different, why the need to restrict equipment to x or y? It just makes the game alot less various.