As was mentioned in the bounty thread (
http://www.planetside-universe.com/s...ad.php?t=43581) by Synapse, some folks wanted me to make a new thread with a refined "bounty" idea that dealt with killstreaks and rewards/risks for them. Heres my thought, let me know what you think.
Killstreaks: Have a set number of kills (dependent on average player killstreaks) against a particular faction in a single life that, once surmounted, puts the player in a "bounty" mode. At this point, the killstreaker will receive small cumulative bonuses (XP and maybe resources?) on each additional kill they make. Once in bounty mode, the only way to get out of bounty mode is to achieve no kills for a set amount of time (a couple mins?).
Bulletins: When someone passes the number for killing members of your faction, an all points bulletin goes out to all troops in the hex the killstreaker is in that gives the name of the killstreaker and a basic picture of what he looks like. A considerable kill bonus (XP and resources, cumulative depending on how well the offending player is doing) is awarded to the player that brings down the killstreaker.
Merits: I haven't heard much about merits or how they'll work, but assuming we'll have a similar system as in PS1.
Headhunter Bronze/Silver/Gold: collect X number of bounties on members of opposing factions.
Shock Trooper Bronze/Silver/Gold:Achieve X number of kills with a bounty on your head.