Originally Posted by Bags
I see nothing wrong with keeping a game skillful so only the skilled are good at it. Though, that won't happen because all games are being made so everyone wins now a days.
Though I do not want the PS1 netcode to return, and it isn't.
|
And it is indeed vital to ensure PS2 has a very high skill ceiling.
However, which skilled players should it be designed for ?
Should it be designed for the players who promote twitch gameplay and movement based skills over any others? Or should it be designed with the skilled players who can lead squads with the presicion of IRL SWAT teams ?
Now, my personal thoughts on this matter are that since planetside is a rather special FPS which combines almost every FPS related skill under one roof, that planetside 2 should have an equal focus on all the major ones.
For example: A squad of average twitch skilled players who work together perfectly with advanced tactics and strategy should be equal in a fight to a squad of players with elite twitch skills but only average tactical skill and coordination.
A FPS with a good combination of all skills is 'greater than the sum of its parts' and has a skill ceiling far higher than any that combine these skills but fail to promote them equally.
I get the feeling that many of the more skilled and influential players here might be missing that point. The best thing for PS2 is to produce a game that alows as many different skills to shine as possible. Even if it means potentially sacrificing their chances at personal heroism.
And if they are not skilled in all of these, instead of campaigning to change the game to suit them, maybe they should try branching out and improving the skills outside their personal comfort zone to not only improve themselves as gamers, but also to help PS2 become a better game itself because of it.