My main inspuration for this post is from how I use fighters in PS1. When I'm pursuing or escaping an enemy, I will generally use my entire afterburner to create distance. However, when I'm just trying to get from Point A to B, I'll speed up to about 230 then tap spacebar to maintain that speed for longer.
The idea is for different types of afterburners or additional thrust sidegrades. Right now I can only think of three main variations:
Cruise - This is the weakest speed boost of the three thrusters, providing only a small speed boost, but it is able to be sustained for very long periods of time.
Engage - This is a moderate speed boost. It helps with traversing a continent or catching up to enemies in order to engage them.
Boost - This is a rapid speed boost, and can get you away from anything quickly (especially locked-on missiles) but only has a very short duration.
If you have more ideas, or want to put down solid math for how these would work, please by all means do so. I feel like it is a reasonable system to add, and adds an extra element of diversity to flight and air combat without unbalancing or hindering anyone.
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