Originally Posted by Aurmanite
Xyntech addressed almost every one of your concerns and provided examples of why they are likely non issues. You response was simply "screw you guys I'm going home."
The point of all this discussion is that Planetside 2, like Planetside, is going to be what you...we...make it. If you truly believe that there were more 'war game' elements in the original, I question your ability to objectively interpret the information we have been given up to this point.
If your position is that losing destructible terminals makes the game less teamwork orientated and tactical, despite the addition of the resource, hex, and command systems... Perhaps going home is your best option.
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Exactly , thats why I suggested he make constructive suggestions that the devs might take note of .
Back to the title 'you need to make this a war game first,before anything else' . I actually disagree with this . Without the basic building blocks ie combat mechanics and depth , which the devs are rightly concentrating on, any notion of a meta game is defunct.
Thats not dismissing the meta game ,it is very important. But the basics must come first to make the meta game worth fighting for.
If you make the most amazing tactical game ever , but if the combat is equivalent to 2 people meeting in a hallway and they each roll a dice to see who wins it gives no reward for individuals to keep trying.
This isn't about esports in any way. I see that as a diversion from the main theme of the game. But if you get the combat right first you can expand and add any multitude of tactical stuff on top of that and have a good game because the foundation is right in the first place.