So I was watching TB's night time video on night ops, and while the lighting is impressive, I feel like it could be ramped up just a little bit. Take a look at these screens.
The ambient and direct lighting coming from the base superstructure is very impressive, however in the room where the player is standing there is still quite a bit of visibility despite no direct light source around. It's one thing to see out into a lit area, it's another to have an unlit area be completely visible.
This screen shows the effect that PS2 uses to simulate darkness, in that it has a very hazy blue filter that is meant to obscure draw distances rather than act as true darkness. It's a nice effect, but at the end of the day we can still see everyone plain as day from huge distances despite it being "night time". Flash lights and IR optics aren't really necessary when you can spot out every cactus in the desert from a 50m tower.
In this screen, you can see the sky isn't black like a night normally is, but rather a very light dusky blue. Again, not much is hidden in the darkness, as there isn't really any darkness to begin with.
Now, the next screen is what I
really want night to look like. It's black. It has high contrast. It has shadows in alleys that aren't in direct lighting. You need all the flash lights and night optics you can get because...well...it's actually dark.
Now, I'm not sure if the devs could actually change the lighting, as that is a huge part of the game, but am I the only one who really doesn't think the night is actually dark?