Originally Posted by Femtobyte
All of this talk of balancing, and making one class have more responsibilities... Frankly when we know this little about the game, it seems a little ridiculous.
Lets play the game, then we can debate about balancing whatever we think needs added/subtracted from the game.
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This is exactly what I'm thinking. As I said above, we don't even know what all "hacking" entails. We know control points and maybe some doors, but besides that we don't know what kind of targets hacking will affect, we don't know what all hacking can do, we don't even know who is getting what certs regarding hacking. All we know is that infiltrators will be able to cert more into hacking than everyone else will.
At this stage, it's hardly worth any kind of argument over.