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Old 2012-06-30, 08:32 AM   [Ignore Me] #1
Shinjorai
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Simple & advanced flight controls toggle


Okay first off I like to fly in games but i dont plan to be a dedicated pilot in PS2 but i can understand peoples passion for getting the flight mechanics right. I was reading another post in the other section about how most people want to have the flight mechanics be simple enough to pick up but difficult to master. Which makes perfect sense and kindve what I think will work best myself.

So heres the idea.


One of the biggest problems with people learning a new flight model is the problem with them accidentally getting flipped on their side or upside down etc and not being able to level out. So basically what this mechanic will do is keep the vehicle level at all times when the simple flight controls option is enabled. They will still have most of the maneuverability without being gimped but not have to worry about flipping the plane which a majority of the time is the reason for loss of control.

I know this works and it works well beacuse its actually something they had in one of my favorite games of all time, enemy territory quake wars. It should work well for this because the vehicles in PS2 are similar to the vehicles in quake wars. There was two factions in the game, the strogg and the GDF. The Anansi was the GDF or human factions vehicle and it was like a mix of a VTOL and a helicopter which is similar to the reavers and mosquitos. The other vehicle was for the Strogg or alien faction and was called a Tormentor, its flight mechanics were different than the Anansi's and more akin to a UFO kindve like what i imagine the scythe will be in this game. If anybody here got a chance to play ETQW then you remember the flight system im talking about.

The following below is an excerpt from a ETQW site about the advanced controls and gives a much more detailed description about the system im talking about.

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Advanced Controls
Splash Damage has implemented a form of digital stabilization for ground and flying vehicles, which is enabled by default, and doesn't change the control scheme at all. This important because a player progressing to the advanced system, doesn't have to learn new controls, but it does make basic control of vehicles (with advanced physics) easier, with some disadvantages.
Taking the flying vehicles as an example again, the digital stabilization reduces sensitivity on the mouse during take-off, so that you don't roll over, crash, and team-kill all your passengers, and automatically stabilizes the flyer (returning it to level) from rolls or when you've lost control. This has made flyers easier to handle, this really only works for simple missions (e.g., from A to B. However, this simpler controls scheme won't help a pilot in a dogfight, or during a strafing run - quite the opposite in fact... a player with the stabilization turned off, has complete control over the vehicle without interference.
This also holds true for ground vehicles. Automatic stabilization solves problems like the on/off nature of the keyboard causing full steering lock if you leave the ground while turning. For example, a new player who hits a small (or not so small) bump and finds himself airborne. The system assumes that because they are pressing your left-turn key, they simply want to head left. Imagine a rope pulling you in the direction you want to travel, regardless of how much the vehicle is fish-tailing. But for advanced players this is something you'll want to take advantage of. Turning it off means I get instability that I can take advantage of. This is really useful for sudden changes in direction in combat, and various other moves.
The end result is that the controls and physics aren't nerfed for all players, but that new players can turn on a mode that stops them killing all their team-mates in a accidents.
Open up your UI and look under Game Settings:Advanced. You will see two check boxes, which enable Advanced Driving Controls and Advanced Flight Controls. Checking either box will disable the Autolevelling feature, making vehicles more responsive for experienced pilots and drivers, and making vehicles more demanding for newer players.

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Figured id include a couple pics of the vechiles too, especially the anansi because it really has a lot of similarities i feel to the flying vehicles in PS2.

ANANSI


TORMENTOR



So thoughts ideas about this? I think its a perfect compromise for everybody in both camps on the flight controls debate.

Last edited by Shinjorai; 2012-06-30 at 08:42 AM.
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