Originally Posted by Russ
Id also like to point out that infiltrators as a class have the lowest shield and health of any other. Making them the most fragile, aka why they have a cloak to supplement that. So having one running an gunning would not really help them out at all.
Before someone comments on the cloak being op. Cloaks are not 100% invisibility, even the most camouflaging only lasts a few seconds and takes several more to recharge (stated by Higby). So as distance increases their cloak is more effective, same thing is true with modern camo patterns. So everything points to them staying AWAY from their target. Not upclose.
EDIT: TTK was much high in PS1 so it made sense to make it a 2 shot kill then.
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When it comes to cloaks, I believed they said that if you completely sacrifice a primary weapon, that you'd gain borderline, if not full on invisiblity, alongside a longer cloak. Essentially, an infiltrator who wishes to operate in close quarters areas without fear of being easily seen can do so, it will simply take sacrifices to do so (which would mean no sniper rifles, smgs, or shotguns, which all have a lot of killing power in the right situations).