Say No to quick scoping. - PlanetSide Universe
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View Poll Results: Yes or no to quick scoping
yes 40 12.94%
no 269 87.06%
Voters: 309. You may not vote on this poll

 
 
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Old 2012-07-02, 10:57 PM   [Ignore Me] #29
vVRedOctoberVv
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Re: Say No to quick scoping.


Voted yes to quick-scoping, because this poll is retarded.

Artificial delays/inability to fire at any time is kind of stupid. You should be able to pull the trigger in mid animation if you want to, though your odds of hitting anything further than ten feet away are non-existent, much as in real-life.

I agree with those earlier who suggested a "No auto-aiming" thread would've at least been more useful (although still unnecessary).

Any kind of goofy shifting reticle while aiming with sights or a scope is pretty stupid, and doesn't even make sense. Again, just no automatic "aim adjustment" is sufficient. If I put my sights on your head (compensating for drop), the bullet had damn well better hit you in the head.

@the Arma 2 side topic

I play Arma 2 on my laptop. 2.3ghz dual core, ATI 5470. With graphic settings turned down, I can play more or less normally. View range out to 3 or 4 clicks. With minimal activity in the game, such as testing vehicles in the editor, I can play with graphic settings maxed.

Regarding "optimising" the game. I cannot speak to the skillfulness of their code, having not looked at it, however games of a such a large scale are difficult/impossible (to an extent) to "optimise" as you put it.

Arma 2 involves IMMENSE landscapes, and even at relatively short ranges (3k or less) you can have potentially thousands of trees/bushes/shrubs/buildings/vehicles to track. That's a lot. I don't care how you optimise it. Add in AI units, and the amount of data processed increases exponentially. Pre-progamming the AI with certain behavior is impossible on such a large scale (see previous comment on trees, etc) so it has to do an unusually large amount of "thinking" compared to most shooters. Add in MANY units, and the problem increases even further.

Same problem with Arma 2 is the same problem with the X series of games... The scale and very nature of the game is WHAT causes the "problem". Want to optimise it? Reduce it to about 1/5th it's current scope and you'll notice 90% of these problems disappear. Don't wanna do that? Then adjust your settings.
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