Originally Posted by GreatMazinkaise
Yeah, but when you're fighting the godawful netcode you can get hit by/or hit friendlies that aren't actually on your screen.
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This is exactly why the PS1 grief system is so good. Because accidents happen and a few accidents every once in a while will not really punish you. 200 grief after a play session is not unreasonable ... 10 times where I normally am but still not unreasonable. If you are pushing weapons lock regularly there is only one direction blame should go.
PS1 grief system punishes careless play and out right douchebaggery while allowing for accidents and the occasional revenge TK. I just hope PS2 has a similarly balanced system. Yes it could be improved but it works as intended. And yes I will be testing it out in PS2 just to see.