Originally Posted by Littleman
The flaw with open choice systems is that there is always the optimum setup, and somehow restricting options as one makes choices defeats the purpose of free-form setups and actually begs the question of why not going with a class system anyway?
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This times 1000.
In PS1, you had people running around in rexo armor with an armor rapair tool on one side and a medical applicator on the other and a heavy weapon + AV strapped to their back. High BR troops could attack a hallway, kill infantry and MAXes, pull back, heal themselves completely and go right back into the fight as if nothing happened.
Classes force people to focus on certain aspects of the game instead of allowing everyone to just take the most practical choice and not have to deal with teamwork. That sounds like a bad thing, but it really isn't. You can have your cake and you can eat it, you just can't eat it with a rocket launcher if you're an engy.