Originally Posted by Daemonn
Above post.
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I just wanted to say I really enjoyed reading that, and I basically agree with everything you've said. I think capping the maximum specialization to a specific percentage of the overall content is a great way to offer veterans an opportunity to feel empowered as long time players, without giving them an option for every single situation that can occur within the game. I believe you also open up the ability to potentially have a "re-certification" process, in which players sacrifice their current certifications in a particular tree, then re-earn the certifications to invest them somewhere else. It gives a potentially infinite progression system where players are always able to "re-cert" into their ideal play style, but they have to earn those certifications by playing.
It's essentially further incentive to encourage playing the game, particularly the sale of experience boosters. I just thought I would highlight that in case any SOE staff members are reading.