Re: Orbital Strike: Does it negate good team game play?
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I can't imagine large scale warfare without some kind of artillery option. It's been a key point in warfare for thousands of years; not having it just seems wrong.
Honestly, I'd prefer to have some kind of high skill-cap team based artillery solution in PS2, like field artillery that requires target lazing and is capable of being taken out by a concerted enemy counter attack. However, since we know there won't be such an option at least at launch, I'm ok with OS as long as they are well balanced resource wise and are somewhat difficult to land effectively. Perhaps give them a CoF?
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