Originally Posted by Notturno
I think capping the maximum specialization to a specific percentage of the overall content is a great way to offer veterans an opportunity to feel empowered as long time players, without giving them an option for every single situation that can occur within the game. I believe you also open up the ability to potentially have a "re-certification" process, in which players sacrifice their current certifications in a particular tree, then re-earn the certifications to invest them somewhere else. It gives a potentially infinite progression system where players are always able to "re-cert" into their ideal play style, but they have to earn those certifications by playing.
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Me three. There are fanbois out there who will blow massive gobs of dough -- at least as much as they spend on renting game modules for their Wii -- to be the best at everything faster than everybody else. It won't be years until they max out; it will be a few MONTHS. And there will be plenty of them.
There needs to be a hard cap, and there needs to be some sort of mechanism whereby they can surrender certs and pick up others.