Originally Posted by Stardouser
And since there are no real MMOFPS other than PS and WW2OL, which did not have space combat, no true examples can be cited, either for or against, to demonstrate precedent that an MMOFPS can't do space; although I do think that if we took a game like Battlefront which had space combat within the confines of limited map size, and consider how much better that could be done in the larger combat areas that an MMOFPS can provide, that it can be done just fine.
As for PvP in MMORPGs, while I agree that there are lots of problems balancing PvP and PvE, how is that a population splitting issue? I have not played WoW, and don't know how WoW does PvP so maybe there is something different about how WoW is set up. But from what I know of the other MMORPGs that I have played, my expectation of a standard MMORPG that has PvP but is NOT PvP focused, is that they have PvE servers where there is no PvP unless you agree to a duel or go to special or Arena zones, and there are PvP servers where PvP is fully enabled. I don't see how that splits communities. I mean, if a standard MMORPG needed 30 servers to handle its population and 5 of them are PvP enabled, so it's split 25 PvE and 5 PvP, that's still no more split than it would have been?
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How many Examples do you Need? Only need one. CORE COMBAT!!! Its not false its True. We had 100's of people battling for bases. Then Core Combat came out, we lost those #s. As a Outfit we had to break into two huge units. One to battle in Core and the other one on top. It was stupid. How can you argue that not splitting up the population?