Camo/night/cover versus giant red names. - PlanetSide Universe
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Old 2012-07-06, 08:36 PM   [Ignore Me] #1
BorisBlade
First Lieutenant
 
Camo/night/cover versus giant red names.


I love the idea of having camo, or night time to hide, or even foliage as cover. However, we will all have giant red names blazing over our heads and on top of that a really lame marking system where its just spammed around so you get tracked regardlesss of any of those methods of trying to avoid detection.

So it seems to me that all the coolness or heck even the point of most of that cover is completely destroyed and useless with whats basically a giant neon sign saying here i am please kill me now. It wont matter if you are in thick cover, darkest of night, and in full on forest camo. If you have a giant sign above your head everyone sees you as just as well as if you were in a wide open field in the middle of the day jumping up and down nekkid screaming please shoot me.

Is there any game that does a better job with this? Is there a better way to do it?

Ive seen several ideas floating around such as, no names unless you specifically run your reticule over someone and either hit them with direct fire or hover over them for atleast a full second before it shows up. So you cant spam aoe weapons into cover to find someone, and you cant wave your crosshairs around to find em either.

You must actually see them visually before a name pops up. And have that name show up in a fixed position in the UI such as the bottom or near the crosshairs instead of over that players head so we dont have a giant red sign (literally) advertising our location.

This also leads to the marking system, keeping it limited to one mark at a time and have it vanish after 15 seconds. Or still have it only last 15 seconds but let more go out but it wouldnt work behind objects but may mark em on the mini map or whatever. Either way, a short duration is needed to allow that person to eventually get cover again. I'm personally against it in most any form but if its limited then it could be acceptable.

Thoughts? Suggestions? I would like foliage to actually be usable cover and have camo actually have a point tactically, and to have night be more than just a way to get pretty tracers and actually be useful for cover. We dont need any fluff aspects that are just there to sound cool but dont actually do anything. That stuff is just wasted and could instead be great game mechanics.
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