From what we've seen so far, a ticket style capture system has been implemented. In the E3 footage they mention several times that this will not be the case for every base. I really hope that the old school hack and hold style will be implemented as well as the LLU type(of course with a different name since there is no such thing as a lattice anymore).
Tickets seem much like a BF Conquest type of method.
Hack and Hold (HnH) would be the PS1 style 15 minute wait time for a hack to go through.
LLU would be where you get a hack and then have to grab an object from that base and then deliver it to pre-determind friendly base.
I love the idea that all three gameplay styles could be implemented on a single cont. It gets even more fun if you have to HnH three or four points or have to run three or four LLU's
No poll because everyone here would totally go HnH most likely, but I would really like to see some opinions on how the different styles could change the gameplay up especially with multiple capture points.
I'm also interested in how to capture towers and bunkers and outposts and such. Since they'll play a larger role now I really don't think you should be able to flip them on a dime. I think they should be more like single base capture points.
Obviously everything has to do with adjoining hexes which could be very interesting for HnH timers. I'm just saying that capping territory could be way more fun than we realize. While I love the HnH method as i gives me time to take a piss a get a smoke, I love that it has the potential to be so very different in PS2.