Originally Posted by Figment
Personally, I'm almost under the impression the entire goal of the change is to encourage people to drive as many vehicles solo as possible for two reasons:
1. The devs think in zerg play and more than team game play and intend to have as many vehicles out there as possible
2. The more vehicles are out there, the more people will buy customized parts and skins.
3. More tanks means a larger drain on resources, so it might be in the hope that people go through their resources faster and thus either buy some boosters or have to gun or grunt after all.
None of those three arguments appeals to me.
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To leave the actual argument behind for a moment as to "which is better", I honestly believe you're spot on with the reasoning behind the change. And really, when you think about wanting to cater to the casual players coming in, this is the most logical reasoning behind it all, and they've very nearly said as much.
As I said previously, I understand the need for money to pay for their livelihood and for the development of future games... But I dislike the "selling out" prostitute mentality so many developers take (not necessarily referring to SOE, just in general).