Drop pods, and the lack of SOI. - PlanetSide Universe
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Old 2012-07-10, 08:15 PM   [Ignore Me] #11
fod
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Re: Drop pods, and the lack of SOI.


Originally Posted by Stardouser View Post
I truly get the feeling that a lot of you don't have experience with playing squad spawning games if you think 30 seconds is not enough time for the squad leader to get killed. And you guys keep citing problems with drop pods, I've already said, drop pods are the problem, NOT squad spawning.
i can say as a bf vet that i ALLWAYS though squad spawning was a bad idea in all the battlefield games (especially bf3 and bfbc2 where you can spawn on anyone)

it makes it too easy for attackers to attack because all they need is to get one person at the flag/base for there to be the whole squad to "pop up" there

imo making squad spawning not work within a bases soi would be a good way to balance it
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