Originally Posted by Pella
1: The Input i would give, Would be purely balance and gameflow. A classic example would be the "Noob tube/C4". Yes its realistic in terms of the military use it. But does the game actually need it? Does it fit in planetside's 2 style? Also the weight and feel of weapons is a big thing for me.
2: Yes, As i mentioned before the majority of PS1 vets have played FPS excessively / competitively and gained allot of knowledge of what works and what doesn't. Whisenhunt was hired for a reason. To bring that FPS knowledge to SOE.
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I think that's the key. Does it fit in Planetside 2? And, who decides what PS2's style should be? Does PS2's style have to be the exact same as PS1? If not, then inevitably, the answer to the question "does this fit in PS2" will, for many issues, be yes, even if it would have been no for PS1.
I've often thought that some things would lend themselves to custom ruleset servers. I'm sure you know what this means but for those reading who don't, it means, for example, that if SOE was going to turn friendly fire off, a PS1 ruleset server would have it on, it would have dedicated tank gunners required, and all that stuff.
The problem is that any time someone suggests varied ruleset servers, people scream "community splitting". But there are two basic facts:
1. Even if it is community splitting, servers of both ruleset types will get populated, and it won't actually affect anything. Why should anyone care as long as the 2000 player continent/6000 player server they are personally on, gets fully populated?
2. If there are no varied ruleset servers, then the gameplay decisions have to be the same for everyone, and, as you point out, the gameplay will be decided on what makes SOE the most money.
So, instead of fighting on principle against "community splitting", why not rally to ask SOE to have a separate server type that is PS1 vet configured to the maximum extent possible? You might even find that some people are willing to try it and be converted. Wouldn't that be better than rejecting this idea citing "community splitting", knowing that having only one ruleset will force SOE to make that ruleset geared toward the most money? You might even find that new players to PS2 who are playing PS2 before they play other online shooters(and are thus not biased in favor of any specific game style) might choose to start out on the vet ruleset server.
And also, a lot of people on this forum say "it's an MMO!" as a response to certain ideas. Well, MMOs are well known for having varied ruleset servers. SOE is no stranger to this, EQ has had all manner of PvP servers, a server where all the gear is tradeable, they even, for a while there, had a server where death was permanent.