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Old 2012-07-15, 02:59 PM   [Ignore Me] #11
cryosin
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Re: My Community Day Write-Up


ffff

Originally Posted by Anubisstargate View Post
What kind of classes did you two focus on mainly? And if you don't mind giving the time would you be able to tell us how differently they worked or how not differently they worked. Just that a lot of people will probably be spec-ing out in one specific class to specialise in to shoot cert points at them.
I mainly got the hang of Heavy Assault and Infiltrator. I tried out the MAX for a little too, but I felt that it really needed an engineer to shine so I stopped using it.

The infiltrator felt really powerful to me. Unlike Battlefield 2142, you can have your weapon out. So I would run around zooming in(while stealth) and be able to aim at someones head while invisible. You can't shoot while stealth, but you can manually de-cloak, fire a shot, then manually restealth. Its on an energy pool and not a cooldown. You can also reload. I had a nice ring around the rosy with a Heavy Assault by shooting a few shots, re-stealthing and reloading, then appearing behind him and doing it over and over until he died.

At first I didn't like the heavy assault. I thought they where just a medic/engy with a rocket launcher. But after I found out they had a personal shield I realized how strong the class was. I had a nice stairway run where endless TR where coming through and I was picking them off 1 by 1 simply by taking damage and dishing it out.

A lot of us had concerns that the medic was gonna be bad. You are pretty much dead when your shields go out, so healing health felt somewhat trivial. But after using the medic i realized just how powerful reviving teamates is. You still have a gun, so you can be effective, but simply reviving a bunch of dead guys is extremely powerful. Its not like Planetside where you are extremely vulnerable and someone walks by and kills you. It takes about 2-3 seconds and you can retreat right after a revive.

The only class I personally did not like was the Light Assault. I feel that players with good shots will be able to shoot it down quite easily and they give no teamate bonuses like the other classes. Matt Peters had a blast playing the light assault, but i personally couldn't get the hang of it. My current worry about Light Assault is that there is no benefit for teamates
Infiltrator: Spots, great long range suppression, sabotage(spec'ed out)
Heavy Assault: Tank + DPS
Engy: Repair MAX's, Turrets
Medic: Revive/Heal
Light Assault: Scouting? Surprise attacks.

From what i can tell Light Assault is really only good for scouting and surprising people. I'm not sure what role they would play when teamwork kicks in. I can now understand why they originally gave Light Assault Ammo packs.

Originally Posted by Talek Krell View Post
How convenient was it to acquire vehicles? Are the pads only in bases, do they appear in every territory? What's the average time to get back into a fight like compared to infantry?
Ground vehicles where easy to get. They had a random resource amount, but it seemed like the only obstacle for us was a cooldown. Air vehicles seemed a bit tricky. All of the terminals where located at a higher spots in the buildings. I occasionally had trouble finding where to get air vhiecles. One time i spawned and tried to get a scythe, but couldn't reach the terminal. I changed my loadout to Light Assault so i could get up there. I'm guessing there is going to be some kind of elevator in the future that takes you up there, but that's how i had to do it. This was of course a building not even part of the area where we were suppose to fight. I was just trying to get an aircraft.

Originally Posted by ThermalReaper View Post
I have two questions.

A) Did you ever feel you died against someone only because he had another weapon/class regardless of whether who shot first or the starting Hp?

B) How was the sway on snipers? I heard there would be a cert to hold shift while scoped to reduce/remove the sway.

Edit: Almost forgot, How was the spotting?(If there was any)
A) That's a hard question to answer. I know that one time I was a Light Assault and it was tough killing a Heavy Assault. He had a powerful shield and stronger weapon and we where indoors. My jump jets didn't seem to help a whole lot there. Outside of that, the Medic + Engineer are going to be at a slight disadvantage 1 on 1 vs any other combat centric class. They don't have any special ability like stealth, shield or jump jets. That doesn't mean they suck, I definately took out a few people as a Medic, but I think players will be engaging in combat only when necessary as those classes. If im the only medic at a base, I wouldn't want to risk dying to anything.

B) I noticed the sway, but it was very minor. I was able to snipe without crouching by just running around. I saw a lot of snipers sitting on top of roofs and crouched, easy headshots for me. However, over long distances the sway and projectile speed seemed to have a large impact on my shots.

The spotting actually was very powerful. I wouldn't say its that important against infantry, even though you should be spotting anyway. But against Tanks, it pretty much gave my whole team intel.

Clegg kept reminding me to use it because i was new to the mechanic and kept forgetting lol.
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