Originally Posted by Retaliation
Making drivers be forced to have gunners to fight would be you telling everyone else what is "fun". Fortunately the devs have found a solution to that conundrum by giving both the driver and gunner guns. That people get caught up on the idea that a secondary gunner must have a gun weaker than or equal to the primary gun isn't the devs fault. I can think of so many ways to make a secondary gunner preferable to simply taking another tank (without factoring resources mind you).
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Thing is a secondary gun will probably round out the tanks offensive firepower. A tank is pretty helpless against air and infantry in most situations. This is where the secondary weapon will really shine. Mounted with an aa secondary weapon the tank will probably prove to be equal against agile fighters. With ai secondary infantry will be mowed down wherever they are found. The secondary weapon allows the tank to be more versatile, hence its overall power grows significantly. A tank with only a driver/gunner is a sitting duck against its air or infantry counters.