Originally Posted by ParisTeta
Infantry AA should be powerful enough, to force the attacker from the attack, or risk getting damaged/killed, it should not be a hard counter vs. Air. Infantry AA should be defense first.
If you make infantry AA strong enough as a hard counter, Air Units would become pretty meaningless because the mass will be infantry due vehicle timer, and only infantery can capture.
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I think an AA Max should be a fairly hard counter, as it's AA cannons will be next to worthless against any other target (also no capture), while HA should be a soft counter, since they're fairly flexible.