So every HA can be an aircraft counter? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: this part is prickly, dont touch
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2012-07-18, 07:51 PM   [Ignore Me] #10
Sephirex
Major
 
Sephirex's Avatar
 
Re: So every HA can be an aircraft counter?


Originally Posted by ParisTeta View Post
Infantry AA should be powerful enough, to force the attacker from the attack, or risk getting damaged/killed, it should not be a hard counter vs. Air. Infantry AA should be defense first.

If you make infantry AA strong enough as a hard counter, Air Units would become pretty meaningless because the mass will be infantry due vehicle timer, and only infantery can capture.
I think an AA Max should be a fairly hard counter, as it's AA cannons will be next to worthless against any other target (also no capture), while HA should be a soft counter, since they're fairly flexible.
Sephirex is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Tags
djeclipse

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:25 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.