Re: Why K:D, Deaths, streaks and other stats are bad, and how PS2 can evolve the genr
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Players already have too much incentives to just go to the major battles. The good thing about K/D is that it encourages fighting at the smaller hubs, not just at the major points of interest. If things like Score Per Hour are implemented, the same plague happens that contaminated Tribes; Ascend. In T:A, the Capture the Flag mode is pretty much "generator destruction" on public games (where the masses play) simply because its easier to accommodate a higher score/hour ratio, which equals more exp and faster unlocks.
I seriously want to see fighting also at the outposts and other small hubs, not just the major locations of fighting. And it'll be a pain if too many incentives are given for large hubs, thus leaving all the less significant locations empty.
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