Originally Posted by Raxxus
After Playing games like Project Reality mod for BF2 and ARMA series I am a big fan of low TTK games.
Low TTK games tend to make players use tactics and squadwork to achieve goals,while lone wolfing tends to get you killed very quickly.
I understand a lot of people prefer higher TTK however most games with a higher TTK tend to be shoebox shooters with confined deathmatch style maps and rapid player movement which usually turns into pointblank firefights where luck is generally more important then actual player skill.
Dont get me wrong I enjoy playing those sorts of games aswell Blacklight Retribution has me hooked atm, but for an Epic sandbox game such as PS2 I think a lower TTK would be better.
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The thing about low TTK is that while it naturally conveys teamwork, it also conveys slow play and camping, since an advancing player has such a disadvantage against a player set up in one spot. I prefer aggressive play (lots of charging and mid-range focus fire), and I think that high TTK can also convey teamwork if efficiency bonuses for numbers is given while individual power is decreased (class-based FPS's do this automatically), and mag sizes are typically not too high or reloads too short.
Also, Blacklight has a fairly low TTK if every round hits. My HAR 3-shots default builds for instance.
Edit: I also agree with what Sirisian said earlier about higher TTK forcing both attacker and defender to make more decisions during combat. I like having to think on the fly in a fight, instead of just aiming while saving the maneuvering for before and after combat. With that said, I don't think it should be so high that it devolves into a series of duels instead of an actual battle (like Halo, where it takes nearly an entire mag due to high shield and low accuracy with automatics. If anything Battlefield 3's got a comfortable ttk (normal, not hardcore). An average of three enemies killable with a 30 round mag.