Some Thoughts on MBT's from a Veteran Tanker - PlanetSide Universe
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Old 2012-08-03, 04:58 PM   [Ignore Me] #11
IMMentat
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Re: Some Thoughts on MBT's from a Veteran Tanker


slide could be fun, bit then it is down to momentum, friction and the level of control over the drift.
I can't see the magrider ever getting a driver turret, that would result in the drivier potentially trying to rotate a turret to aim and shoot while also managing acceleration, strafe and "facing" (turn) of the main body, oh and keep a finger free for the handbrake (or whatever).
That is a LOT for a driver to do against paper targets let alone moving enemies occluded by dust, weather (hopefully) and gunfire. 3-4 simultaneous buttons on the keyboard plus full use of the mouse-hand, not including minimap, situational awareness or voicecoms interaction.

The ability to "slide" could be a VERY interesting dynamic (high risk, high reward, terrain is not often flat enough to survive such stunts unscathed).
The turn rate of the magrider will decide how useful it is as a firing platform. (lack of response here = no damage)
The strafe and reverse velocity/momentum will decide how capable it is at surviving return fire (lack of response here = hovering target-practice).

What intersts me is the damage scaling for hits that land UNDER the magrider, its wide (though not wider than the prowler), its longer than the vanguard (though with pointed/tapered edging), so some shots are bound to land around and under the chassis no matter how close it ends up hugging the ground it rejects.

How much value/possibility will there be in "dancing" the magrider so that indirect hits become near misses that land under the vehicle. (Early on in the lifespan of BFR bridge battles the mag could weave through long range cannon-spam like a ballerina, intense but fun).

Last edited by IMMentat; 2012-08-03 at 05:05 PM.
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