Re: this is disconcerting...
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I have fond memories of Planetside, what I don't have fond memories is the way the guns handled. It always felt(feels, I reactivated for the weekend) kind of messy, you pick up a weapon and it's hard to get a good idea of how to handle things. CoD and Battlefield do a good job of giving you feedback in my opinion.
The problem I believe is the damage resistance because of regular ammo versus armor piercing. The developers had to have a balance in them and the result is your gun can feel like a pee-shooter. I also believe what they labelled as short-medium-long range wasn't very good.
Last night I was using the Pulsarand of course it's been a very long time since I last used it, however when I was engaging people it just felt confused and muddled, and I think the blend of range and armor resist actually is what made it feel sloppy.
When I end up having to stop and think of how I am engaging instead of doing it innately, then something is a miss with the mechanics. I am not pro but I've been playing FPS's since Doom and the reason why that game and many like it (Quake, CS, etc) today are still played it's because you pick up and play it.
This probably sounds confusing but I am sure many understand that "feel" you get from a FPS and to me there was always disconnect with PS. Not that I didn't eventually pick up on things over time but I preferred using MAX or vehicles because they always felt much more matured and fluid.
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