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Old 2012-08-11, 06:15 PM   [Ignore Me] #11
Duskguy
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Re: SmedBlog: Harvestable Resources


Originally Posted by Harasus View Post
People will go to the frontline to fight, some will try to get behind enemy lines and cap areas. With this, some will go behind enemy lines, as far away from the fighting as possible, and start killing NPCs to get more score and hurt the enemy. They might not even bother capping because it is easier to just hit-n-run the same base over and over again. You can not expect people to guard every single base, especially when they are not even on the frontline. That would require guards 24/7 everywhere, and nobody would like it.

Heck, this could become the new way of grinding!
way i pictured it would be a tractor-like unit that moves to a specified location to help harvest/ steal some resources. they wouldnt power the economy, that would still be the capture points' role. these would be spawnable by say outfit leaders or something and wouldnt spawn ANY npc units, it would simply do its job while players attack or defend it.

not sure where you get the idea of npc camping for experience.
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