Re: SmedBlog: NPC Enemies and Armies
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I can see only two situations where NPCs would be plausable in a game like PS2.
- Indigenous Life Forms - Animal wildlife and stuff. This could be interesting, either by having them to shoot for the giggles, while going to battle, or actually having some charge some rank/formation randomly. Something big or small, passive or agressive, it would increasae immersion in the game.
- Vanu mini events - Something like a 20 min event that happens randomly in whatever hex there is in the Continent. If its not a node/facility/hex in dispute, it'll matter little, but the fun part would be if a Vanu invasion actually happened while players where fighting each other, and the Vanu would start shooting everyone.
Both cases, the idea would be of something being beneficial, or detrimental to the factions disputing the hex. No perma PvE area. That would be stupid. If you want a FPS with loads of PvE Content, go defiance.
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