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Old 2012-08-31, 09:59 PM   [Ignore Me] #11
Figment
Lieutenant General
 
Re: Is the Galaxy a viable spawn?


Originally Posted by NewSith View Post
Bad example. Heavily armed invisible people are OP.
Yet they're adding both shotguns and sniper rifles to (temp) cloakers. That I actually have severe issues with. The devs are thinking WAY too action oriented.

In other words, I simply can't come up with any senseful area limitations to make it NOT OP. My point still stands - a (relatively) small spawnpoint right next to a control console is a recipe for undeniable success.
Define small. Something the size of a Sunderer or slightly larger or even slightly smaller is not small.

A buggy would be small, but we're not talking buggies here. Were talking something of this size:



Respawn beacons (new deployable the size of a grenade for squad spawning). THOSE are small and can be obtained every spawn, anywhere. But those are okay?

I can easily define that for you. 100-150m interference radius. Can be played around with for fine tuning, but would make it completely unspammable. If you can't find AMSes in that area, you wouldn't find the Galaxy either (meaning you'd either be blind, or your keyboard/mouse is broken). Tracking down an AMS doesn't take severe skill. Just look at how easy it is for people in PS1 to track down AMS by simply flying over an area or following the dots. Hell, even hit indicators will give them away as they give attack vector information, which every time you come closer become more accurate. Liberators would make short work of any found PS2 AMS. But in the meantime, you can at least have a field fight.

1. Infiltrators are able to hack teminals. Their primary ability is just locked as of now.
2. I myself will "spam" an AMS, because I can just leave it where I want and cloaking bubble will just do all the job. Galaxy doesn't have that privilege.

Either way... I will not cry about having an AMS. Nor will I start supporting having it over Galaxy.
1. What terminals? (Unfortunately, that's an ironic comment due to lack of things to potentially hack in PS2, literally and because there are so few terms in places you can reach, what with some terms actually being inside spawns points you can't enter as non-Light Assault. Even if you're a friendly player...). I'm so going to miss vehicle jacking.
2. Great, but if there's three others in place (like in PS1), you will just have to sit back further with that AMS, thus slowly building up a frontline and a more continuous war with fall back positions. Currently fights end abruptly due to lack of interference radius and lack of nearby spawn points.

Why should you have to babysit an AMS/Galaxy? Do you enjoy continuous repair duty for the next 10 years over actually playing a FPS game? If you want to look at a rotating pixel for hours at end, I would advice PacMan.

And I'm not saying remove the Galaxy, I'm saying complement it with the AMS, it having a different playstyle.

Last edited by Figment; 2012-08-31 at 10:04 PM.
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