Territory System, is Adjacency required? - PlanetSide Universe
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Old 2012-09-01, 02:39 PM   [Ignore Me] #18
Stardouser
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Re: Territory System, is Adjacency required?


Originally Posted by Mox View Post
If they stay with this "Hack everywhere you want" - system, they will ruin the game.

No lattice (or at least: no adjacency) =

No real progress (make the map red )
+
No real frontline
+
No real epic zerg

= NO Plantside feeling

I am really concerned regarding this issue.
I hope SOE remember what PS1 was and what PS2 should be.
=> SIze always matter = 2000 Players fighting against each other in a huge battle (not 2000 player are fighing each other on 40 hexes )
I'm glad you mention that. 2000 players per battle isn't really a realistic expectation, where "battle" is defined as within a 750 meter radius wherein everyone there can affect anyone else either by shooting at, or traveling a few seconds then shootiner. 2000 in one hex would wreck lower end machines I would think. Though it would be nice if we had some sort of feedback on what kind of numbers we have reached per continent and per hex peaks in the beta. This of course doesn't mean we can't expect to see 500-600 in a battle, and that's still bigger than entire continents in PS1 could sustain.

Which brings me to another point. Adjacency is going to become really important when we have multiple continents, otherwise you'll have to play intercontinental whack-a-mole. And another point is, we still don't know their plans for server populations. A continent may hold 2000 but that doesn't mean that each server will be designed to reach a 6000 filled-to-the-brim peak every night. Unless SOE has shed some light on their plans and I have missed it, I still think they're going to have maybe a 4500 pop cap per server so that all 3 continents won't necessarily always have fighting everywhere.

But it remains key that even if there isn't full backcapping, there still has to be some way you can hurt the enemy in their backfield.
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