Re: The Problem of Pop. Cap and Server Locking
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I could have sworn I saw something about offering paid server transfers. That should take care of people who move from US to Europe and vice versa and need to switch servers.
At the same time though, the fact that you have to pay for it should discourage people who will simply leave to go to another server because they're losing and want free resources by transferring to a winning server.
Planetside is a competitive shooter. It NEEDS to discourage such transfers. But I feel I must point out that in games like Everquest, or even WoW, $25 character transfer fees are robbery. They might have been understandable in 1999 when character transfers were manually processed by a customer service person but EQ has long since made it an automatic process.
As for servers becoming overpopulated, I think THAT has to be managed by preventing too many character creations per server on release day. How exactly they will manage that I would like to hear more from SOE about.
Last edited by Stardouser; 2012-09-01 at 05:21 PM.
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