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2012-09-19, 11:18 AM | [Ignore Me] #1 | ||
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I've been playing the beta for a few weeks now and I've noticed a few problems that don't seem to be mentioned that often or at all on the forums. So just want to see whether I'm a retard and don't understand something or whether others think it's a problem too.
1) Vehicles take so little damage, from fighters to galaxies. It's ridiculous that a lightning can only take 2 AT rockets or even one accurate strafing run from a fighter and it's gone. Even the MBTs take very little damage. I know they don't want to make all the vehicles OP and get rid of infantry play but at the moment it's kind of silly. My idea would be to increase the armor on practically all vehicles but do it in an intelligent way such as increasing front and side armor. This way well trained infantry units could still take them out by flanking etc. I would also increase the number of rockets that heavies carry to 7 or 8, giving them a better chance. 2) There seems to be a lack of ammo. When I play with my outfit or a well organized group it's not really a problem, but not everyone has the opportunity/ability to play like this. So maybe a AOE ammo ability for engineers like the medic's heal ability? Another simpler option would be to simply increase the ammo capacity of infantry. 3) Teamkills by vehicles. Now this one is really annoying. I like the idea that drivers need to look where they're going and worry about TKs but I'm constantly getting driven over by tanks whilst I'm besides them. Unless the tank is heading directly towards you, I don't think they should be able to kill you. It seems as if just brushing against the side of a slowly moving tank will instantly kill you. It puts me off trying to repair friendly vehicles because I know I'll get TKed. 4) The map/deployment screen. Firstly why is the deployment screen different to the normal map view? It makes it extremely difficult to see where any fighting is actually going on. I'm constantly deploying into areas where there appears to be a lot of people and you'd assume that therefore there's fighting going on, only to find that everyone's just standing around. I also don't understand why once I'm at the deploy screen I don't have the option of spawning anywhere where there's a spawn point. It seems that after dying that your spawn choices are limited to a certain range around where you died. Not only is the deployment screen terrible for presenting where combat is actually happening, but so is the map itself. The exclamation points don't really represent where the actual fighting is, only a grid reference. Wouldn't it be easier to just show all enemies that have been marked on the map? Then people could make informed decisions on where to spawn rather than simply guessing and eventually getting lucky. 5) Instant action. The timer on this should really be reduced to about 10 minutes, at least then it would make up for people spawning into areas with no fighting. 6) Gaining points for support roles. A lot of the time when I'm playing medic or engineer, I don't seem to get any points for doing a lot of actions. For example I'll heal friendly units or repair a tower and get no points. I assume that this is a bug and that once its out of beta that it will be fixed. Also the medic tool needs to be reworked. It's extremely difficult to revive people at times because if anyone walks near the body, the medic tool stops reviving and you have to start again. Shouldn't the tool just lock on to whoever you're healing/reviving and no matter if someone walks in front of you, just keep working on the original target? I've seen a lot of medics that purposefully walk in front of other medics just to get the points for reviving someone. 7) The minimap. There needs to be an option to expand the minimap so that you can see further, rather than having to open the map all the time. This is essential for flying and driving at high speed, otherwise you accidentally go into enemy territory etc. 8) Waypoints. I know that the waypoints system is a bit buggy at the moment, beta is beta and all that. There should be the option to add multiple waypoints as well as name them, not just as a squad leader but as an individual too. This would make driving and piloting MUCH easier, as you could set a route and defend a certain number of points. Another cool addition would be the ability to add "regions" (can't think of a better term right now) to the map. For example I could drag out a circle around a tower and then I could make sure to stay within that area to defend the tower while flying etc. I have more but I think that this wall of text is big enough already . All comments are appreciated. Having said all of this I still think that PlanetSide 2 is one of the best games I've played in a long time and it's not even out of beta yet It has the potential to be outstanding. |
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