Important Issues, Life or Death of the Game
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I am going to keep this as short and sweet as possible, no bull shit just straight to the point. Planetside 2 has some major issues. If these problems are not addressed, mark my words this game will fail. People can laugh all they want but we will see who is laughing in a year if you continue to ignore these fundamental issues. Now as I have said before the truth hurts, but you need to hear the truth so this game can be fixed and become the successful AAA shooter I know it can be. Key areas to keep in mind that will make this game successful and take full advantage of the large battles is proper teamwork and strategy.
-Bases need a ton of work. Let start by giving them a perimeter with fully enclosed walls, adding doors, staircases, more levels on the interior of the bases, back entrances to add some strategy, ect. Planetside 1 bases were great! We just needed more variety so they didn't become boring. Keep the fundamentals the same. A fun aspect of these base designs is it created what I call a "remember the Alamo" gametype. Defenders would try and hold out, attackers would try to push in. A very rewarding and fun system that promoted teamwork and strategy.
-The lag is really hurting this game. All my friends who have signed up for beta or got keys have quit 30 minutes after. Myself, and several of my friends, have really expensive rigs (i7, top of the line graphics, ect) and the lag is unbearable.
-As I briefly touched on Planetside needs teamwork and strategy to be successful in the long run. As you know, it's the community that kept PS1 alive for so many years. I loved playing with friends and my loyal faction, working together for a common goal. There is no common goal. It is honestly time to start looking into the lattice system. It makes the game more epic. Any legitimate fighting force usually has one common objective. Of course eventually if ANTs are added you could kill a generator in the back lines and maybe drain a base and capture it. But the lattice system helps keep the battles focused. I don't care if the population has to go down to achieve this. Because right now I see no large battles as is and the lag sucks.
-Sanctuarys.. until this point I thought the new system might work, I gave it a chance but no it has completely failed. Players who aren't even active take up player spots on the continent and the whole thing is honestly a mess. We need a stage to organize troops. This also is another aspect that promotes teamwork and strategy.
I would not have taken a half hour out of my day to write this if I want passionate about the game. I have been playing since 2004 and I love planetside. Be original SOE, that's how you make money. Stay true to what you know. The first person shooter market needs a legitimate teamwork game. Not a lone wolf game like cod and bf. you have people who want to be ignorant, pretend like everything is okay. And that's fine. People can't stand to hear the truth because it hurts. But it hurts even more that you changed a game that had so many good qualities and threw them all out the door to be just like the rest. I see so many people say "planetside 1 obviously sucked or it wouldn't have had such low pops blah blah I don't know what I'm talking about and probably never played when the game first came out". Truth is, planetside 1 did work. SOE pushe everyone away when they strayed from the fundamentals and added bfrs. Not to mention the game was years ahead of its time and no one could afford a decent computer to run it. Hopefully changes happen soon otherwise I'm counting my losses on the station cash I purchased and I am moving on.
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