Divine Space - hard sci-fi space aventure/quest ARPG - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Schopenbulb will conquer the world!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > General Forums > General Gaming Discussion

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2012-10-13, 02:42 PM   [Ignore Me] #1
slashear
Private
 
Divine Space - hard sci-fi space aventure/quest ARPG


Divine Space is a hard sci-fi space game in the genre of adventure/quest ARPG, with real-time combat and action set in the future. We see it as a mix of the spirits of such games as Star Control, Elite, and Space Rangers; this is simple gameplay comparable to Dark Orbit, with excellent, up-to-date three-dimensional graphics somehow comparable to Eve Online.



The action of the game takes place in a universe resembling our real world as much as possible: stars are located just where they actually are. The authors had to spend several months developing actual astronomical data and building a universe based on them. After playing “Divine Space”, you (or your children) will know once and for all where the sun is located in our corner of the universe, which stars are closest to us, what their spectral classes are, planets... and much more.



However, this in no way converts the game into a boring educational manual. Battles, trading, travel, explorations, figuring out secrets, and surprising discoveries await gamers in the “Divine Space” universe.

The task of the developers has been to take the best that has ever been in such games and make one even better, then harmoniously gather everything into a single game. Therefore in “Divine Space” even five-year-old children can play; therefore the game will be interesting as well to adults (and maybe even to elders).


Main features of the game:
  • -> Scientific: the world is built on REAL astronomical data, obtained from astronomers and scientists. Stars have their real positions, spectral classes, etc.;
    -> Construction of ships from parts. You can built your custom hulls and add devices and weapons;
    -> Deep scenario and world design (it's almost USP nowadays). We built our scenario based on current research. It's somewhat a prediction of the possible future;
    -> Most operating systems are supported. First, the game will be single-player ARPG, but the game will move toward serious MMO.

Though first version is being developed for iPads/Anrdoid pads, there will be elements of inerraction between players (async gameplay). Later, big MMO will be released.

Would you like to play such a game?
Then support us at Kickstarter — we need your help!
slashear is offline  
 
  PlanetSide Universe > General Forums > General Gaming Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:02 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.