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2012-10-15, 03:51 AM | [Ignore Me] #35 | |||||||||
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With only two Continents, we'd have to link each Faction's Sanctuary to both to be fair, which really would be no different then the current foothold Warpgates. Instead of camping a dome shield, they'd just camp the Warpgate exit.
It creates a continuous need to capture new territories while simultaneously trying to hold onto old ones for as long as possible, instead of constantly pushing back and forth over the same line. But I do realise such a system wouldn't be that simple to implement. The easiest way I can think of would have each "ship" just be a regular Sanctuary that was completely enclosed; a separate small map that's inside a huge building. Deploying from there would then simply be a matter of going to the correct interface and then picking a drop-zone from ether the current hot-spots or an always available one representing the area directly below the ship. Of course, such a setup only really works for Infantry... I'd ether keep it so that Infantry has to fight for Vehicle Spawn Terminals, or have some sort of "HART Drop-ship" as ether a drop-pod for Vehicles or as a temporary structure with terminals to spawn them.
Remember that my argument for "Orbital" Sanctuaries is that their drop-point markers would move across the maps, constantly chasing each other and forcing conflict. It prevents the stagnation of static footholds while requiring far fewer Continents.
Here, let me whip up a diagram in Paint how only having three Continents limits things immensely. Figure one is what I gather the Devs are planning on, each Faction having a "Home Continent" that's linked to the other two... Of all the three Continent setup this is probably the most flexible attack wise, but only if one Faction is beating another bad enough that they can actually prevent the third from joining... Figure two is just Figure one with separate Sanctuaries... which doesn't really add anything... Figure three is extending the current setup to three maps. Figure four is figure three with Sanctuaries, which would certainly allow a Faction to better prepare its forces but would pretty much play the same way. It's only in figure five, with the addition of a fourth Continent, that Sanctuaries come into their own.
I mean, look at my diagram, you are going to end up fighting the same enemies over the same territory... all the damn time. It's going to get old really quickly, even with the Sanctuaries of figure two allowing the "Home Continents" to be easily switched. Hence my Orbital Sanctuary idea; we can stick with two Continents, tie the Warpgates together to have them change "links" randomly, then have Sanctuary maps tied to a drop-point that moves from Hex to Hex in a preset pattern every so often. Sure we'd need as many Sanctuary Ship "instances" as Continents per Faction (six currently), but it'd be easy to make one "Ship layout" for each side then copy and modify them as needed.
That's only a slim few degrees more then "Red or Blue" or "Terrorist vs SWAT", not the huge ideological clash that has splintered the pioneers of Humanity.
We're having quite the brainstorming session here if I do say so myself. Last edited by Whiteagle; 2012-10-15 at 04:13 AM. |
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