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Old 2012-11-06, 07:36 PM   [Ignore Me] #32
Figment
Lieutenant General
 
Re: Are the Devs stubborn?


Originally Posted by Fear The Amish View Post
Figment i don't disagree with what you are saying but how you are saying it. It honestly what ends up happening is that the way some other vet's like you come off is as entitled elitist whiners that want ps1.5 and most gamers don't want that.
What's a PS1.5?


I'll tell you what PS1.5 is, giving the original PS1 a texture overhaul like they initially planned.

A new game is a PS2. Modern Warfare 2 is not MW1.5 either, is it? Despite the lack of innovation, it's still simply a sequel within the same series and as such plays by certain rules that define the series.

Plain and simple PS1 failed and failed hard because of hardware limitations at the time and an attempt at mixing FPS and RPG elements way to heavily.
I'll give you the first (limitations), but the latter isn't true. That worked fine. Management was the problem from marketing to bad content management (poor expansions and revised development visions).

Personally i have made multiple posts critiquing and suggesting fixes to the game but in a way that isn't written purely to cause drama and hubbub. Also i know multiple vet's that refuse to come here because all it seems to be now a days is a group of angry bitter vets demanding things that A.) don't make any sense in a modern game, or B.) so doom and gloom about this game failing. They would much rather just play the game and report bugs in a constructive manner.
I don't post to cause drama and hubbub, I'm just extremely critical and straightforward in my critique and a lot of people don't have the self-confidence to handle that or are used to subtle postings or take critique WAAAAAY too personal. Especially when I completely trounce an idea (with arguments, of course!). :/

A often heard quote from other veterans about ideas suggested in threads on any PS related forum (not just PSU) is "How can people be so dense and why are you even trying to reason with them?". I try because I have a little higher expectations of people. Even those that post utterly stupid ideas at some point in time have the capacity to provide good feedback. If only they asked themselves some more questions.

The problem with the angry vet post is that what it does is poison the waters of this game friends of mine that never played PS1 come to the official forums and all they see is "PS1 Vet angry about PS2" or "i am done with this game", and multiple other posts of this nature. How do you think a new player takes that? seeing the supposedly passionate and driven individuals that stuck with a broken game for years and refuse to give a game in beta a chance.
If we didn't give it a chance, would we be here? Honestly, people that come to a forum should expect critique to be the number one thing one finds. Why? Because it provides reason for debate.

A thread that says:

"Oh wow, nice rock formation in game."

Creates this response:

"Yeah nice"

"k."

"it's the face of jesus!"

"+1"

While most people will look, say "nice" in their mind and click on.

And is therefore over after one page. People pick what they spend their time on writing and reading. News is the same way. We can talk all day about a disaster flooding, but we won't spend much time on a baby seal being born. There's just no point in the latter even if it would make the news such a happier thing to watch.

Personally i played the ps1 beta i remember it being MUCH MUCH worse then its current incarnation at this time. We all need to remember that for this game to succeed at launch it just needs to be optimized and the bugs at a minimum, and the metagame to be added within the first 1-2 months.
Of course, it was much worse in the early PS1 beta, but we've gone through the exact same whack-a-mole from PS1, just in PS2 on less continents and in a smaller area of the map at a time! That's exactly why it confuses so many PS1 vets that wheels are being reinvented as triangles or hexagons before the devs realise a circle works better after all! Sure, some circles made it in and some hubcaps could just as easily be done with other hubcaps. But why reinvent the wheel itself?

We're confused with why so much time has been wasting reinventing what obviously worked or needed some minor tweaking. Time which could have been put in further innovating, evolving the underdeveloped and developing new ambitions and creating previously non-existent stuff. :/

I'm not saying the devs do a horrible, horrible, horrible job. Of course not. But, given the knowledge of 9 years of playing the game, you just know there's more potential that could have been there now.





Btw, read the thread on "the reactions of non-PS1 players" and notice that things like tank spam and buildings not being defensive enough and being camped constantly are very recurring issues for all players. :/ I maintain that vets, including you, see what causes those things well before a newbee would. Which is why it is so important to be heard now and prevent that newbee from ever going "I hate getting camped all the time without being able to fight back", or going "I hate not being able to play alone as infantry a bit better", or "I want to play infantry, but I have to drive tanks to compete, I don't want that".

Those things, can, should and I'm sure they will be addressed. It's just a matter of time, which we may not have to prevent lots of release reviews about camped outposts everywhere and having no idea where to go and getting ganked from all directions. Bug fixing and performance are also extremely important, but ultimately, I'd rather CTD once a day than get camped without a means of fighting back 24/7.

Last edited by Figment; 2012-11-06 at 08:13 PM.
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