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Old 2012-11-07, 07:50 AM   [Ignore Me] #1
Ravenclaw
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Infantry Support Engineer concerns.


Engineers + air/tanks is fine as is....

But I play infantry support engineer... ie I the guy who keeps my team stocked up on ammo.

However when we defending base against tank attack I started to realise the Engineers role is very very lacking and here are a few of my concerns.

.

Ammo Pack shares Utility slot with mines...
If you tank driver, you not gonna be thinking much about deploying mines, but as infantry support Mines are one first things you think about as you want to secure the area... however.. you cant secure a area and keep your team stocked up with ammo... and ammo is FAR more important.

I really feel Mines & Ammo pack should be seperated to different equipment slots.

.

MANA turrets next to useless...
Sheild on MANA turret simple don't protect you at all, its too easy to get bullet between the shield and direct to the head, to easy to flank it due to not being mobile.

I really feel MANA turrets should be scrapped and replace AI turrets, one anti-Infanty, one anti-tank and one anti-air type... and deploy upto 3 at a time.

.

Under-Barrel Smoke Grenades...
I know these are not specific to engineers but they would be a ideal tool for a engineer if they was not so limited.

First problem is you get just 2 smoke grenade, which is not nearly enough, especially when your giving up on laser sights.

Secondly they don't restock from ammo packs.

I feel smoke grenades could be useful if we could use them more, but with these limits and sacrifices i think they are useless... I belive a change that allows smoke grenades to restock at ammo pack would really add something to a engineers ablity to support infantry front lines.

.

If anyone else has any postive suggestion of how engineer could support infantry groups better, rather than being forced to drive a vehicle (which defeats point of infantry support) then feel free to comment.
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