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Old 2012-11-18, 05:31 AM   [Ignore Me] #8
ringring
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Re: Deployable Galaxy


Originally Posted by Sifer2 View Post
Lets face it one of the classic Planetside moments is seeing a Galaxy flying through the sky dropping off tons of people to the fight. That always screamed epic. Yet the game totally lacks this right now since someone though being able to just instant pod everywhere on the map was better.
Absolutely, but some have got it wrong here (respectfully). A galaxy isn't simply a transport it's a mode of attack.

You don't get into a galaxy to travel from A to B, you get in tyo attack a specific target and you hopefully know what that is and what your job will be when you get there.

If anyone is jumping into a random galaxy to be dumped who know where, well, that is PS2's equivalent of Russian Roulette.

And, ghoing back a little. The reason I said removing the spawn from galaxies to the Sundy was the best change it was because, magically, after it was done we very suddenly began to see more intense fights and a front-line emerging.

I'm sure the DEVS had been considering this move for a while but as an outsider it seemed to happen very suddenly after Malorn made a post about it.

One consequence of the change was Sundy spam. But that's been dealt with by introducing the deployment radius, I don't see as many sundies in the last days of beta than I did just after the change.

An issue still does exist in my view, which is attack seems to be too weighted towards armoured columns and less towards a shock Gal drop. The ideal would be if there was more balance in the use of both modes.
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