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2012-11-19, 03:17 PM | [Ignore Me] #1 | ||
Staff Sergeant
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Playing the last few days of beta, I think the MAX still needs a little work, but its extremely close. Whatever they tweaked for durability I think was spot-on, and I feel what needs polish on the class is their abilities (and to some extent, their weapons).
<hr style="border-style: none; border-top: 1px dashed"/> Ability - Common - Charge
<hr style="border-style: none; border-top: 1px dashed"/> Ability - Common - Gate Crasher
<hr style="border-style: none; border-top: 1px dashed"/> Ability - TR - Assault Mode The Terran Republic is the professional army. As such, I feel they would have powered their MAX to alleviate it's major drawback: mobility
<hr style="border-style: none; border-top: 1px dashed"/> Ability - NC - Shock Trooper As a rebel / guerrilla force, the New Conglomerate I think would favor something that taps in to the raw power possible with a mechanized exo-suit infantry.
<hr style="border-style: none; border-top: 1px dashed"/> Ability - VS - Nanite Armor Infusion The tech-geeks, the Vanu Sovereignty would wanted to have put something cool and useful on their MAX that showed off their technical superiority.
<hr style="border-style: none; border-top: 1px dashed"/> I think those abilities have a good shot at being balanced against each other. I don't think a shield works as empire-specific, but definitely is worth having as a choice. And I think having 3 good choices per empire would go a long way towards making the MAX feel like the package deal. Edit: Names of abilities I just picked to get across their intent; real names can be thought of by people much more creative than I. Last edited by Kail; 2012-11-21 at 01:06 PM. |
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