Bad design: Ejection seats and carbines that look like SMG's
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I've heard once T-Ray saying that everything you put in a game has to be there for a reason.
Unfortunately, they didn't think the guns through enough when they designed them. As bad as the design already is (way too generic and similar looking) it gets even worse as some design choices don't make any logical sense.
Selective fire as a different version of a gun (the -S versions) is plain bogus and just a cheap way to make us grind/pay smed bucks. All current carbines have selective fire, no reason to ditch it in a future sci-fi scenario.
Carbines should have buttstocks or at least folding buttstocks. They fire the same round as assault rifles which means they share the same recoil levels, making a buttstock a must-have. Without them they just look like impotent submachine guns, therefore bad design imo.
Another feature that doesn't make any sense, is that somehow in the future they have completely forgotten about parachuting out of a flying vehicle being standard issue. Having to cert into ejection seat is beyond rationale and just another way to make us grind, therefore bad design imo.
Of course this is all a game but it couldn't hurt to do some sanity checks (with future military experts maybe?) to make the Planetside universe a bit more believable and less arcade.
If you have spotted more illogical design choices, please state them below.
Last edited by Rolfski; 2012-12-02 at 03:49 AM.
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