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Old 2012-12-12, 05:50 AM   [Ignore Me] #11
KaskaMatej
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Re: Time to get rid of HE rounds


Originally Posted by Figment View Post
AND WHERE ARE OUR EMP GRENADES?!
Infiltrators have EMP nades but they are very weak. They disable infantry's weapons, shields and HUD for few seconds, and they possibly disable vehicle weapons (I know my squad was complaining I EMP-d ours and theirs Sundy and nobody was able to shoot) but the duration is so short it's not really worth it.

If it were permanent (until repaired), then we would be talking about useful. Especially if EMP nades would disable the vehicle entirely (weapons, engines, abilities) they might even be worth 200 certs.

As regards to HE rounds, they are fine IMO. The player using them bought them (with smedbux or certs) and are weaker against vehicles than HEAT or AP rounds but better against infantry.
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