Combat music plays too late during base capture
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By the time you get to 80%, you either pushed the opposing force out or cornered them in their spawn room. The music becomes very anticlimactic I feel. Maybe make it play sooner? But then it would be on repeat too much
Also, it never plays during defense
I feel like by making music tracks so short (minute each) SOE kind of backed themselves into a corner on how to properly implement them, since they're going to be repeating almost too often.
Same thing with travel music. What should have made up a background atmosphere never plays, and when it does it feels so out of place. It just comes and goes in an instant
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