Originally Posted by Thunderhawk
PS2 is now about attack... attack... attack as thats where the certs are and thats what people want.
I really don't understand why XP for defending a base was removed. Sure, you can add XP bonuses to tasks like repairing, killing, farming attackers, etc... but there was something psychological about seeing that XP pop up when a base was resecured.
I have a feeling even though you probably get around the same (if not sometimes more) XP now then you did before, it still affects people's mentality that there is no "Ding +XXXXP Base Resecured" pop up and thus people tend to not bother.
Its not all about the maths, its also perception.
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I agree, but I have a feeling it was changed for the same reason a lot of other things were... to prevent people from AFKing and gaining certs/auraxium. I could see people just going to a tech plant or bio lab and AFKing in the spawn room waiting on defense ticks. They do need to make the 15% defense increase more visible so that people know actively doing things does give you a benefit while defending.