Originally Posted by Mutant
I don't think you need to redesign bases to reduce the camping, although i do think a lot of bases would benefit.
If you reduced the xp for newly spawned people and provided some xp for standing on the capture point (or some other action around the base) then you will find a lot less people spawn camping.
At the moment the only way to gain XP after a base has been broadly secured is to camp the spawns.
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Getting xp for standing on the CP might help the problem somewhat, but it's not ideal since it defies tactical play (discourages securing the perimeter or whatever). Honestly though, I think you'd still have people roaming the courtyard in vehicles, unless you made the xp incentive very big.