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Old 2012-12-20, 06:49 PM   [Ignore Me] #11
MuNrOe
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Re: Huge Outfits and PlanetSide 2


Hi Hamma and crew,
Long time since I posted here but here I go.

The problem stems with bases that are incapable (Spawn room can be camped by vech problem)of being defended effectively with small numbers of infantry along with the lack of a lattice system and the extremely fast TTK and re spawn times. Add to that the lack of meta game play and you have the problems outlined here in this post.

While the suggestion mentioned of limiting outfit number's is only really a patchwork solution to a deeper underlying problem. Lets face it if an outfit was forced to only have say 50 members then the outfits would create other outfits all still under the same premise. Example lets say the outfit "Killing" (pretty sure there isnt an outfit named this) has this restriction put on them. They would just go and make the following : Killing1,Killing2,Killing3,KillingG4 .

To solve the issues stated by Hamma you have to go back to the source and think outside the box. Only when you identify the underlying problems can you begin to build solutions.

I know allot of people put shit on PS1 but TBH its game play mechanics where close to being spot on. The real question is if the devs are going to be serious about these issues and make some major adjustments to the game to increase it's playability for large /medium/small outfits by adjusting the problems at the source. Or take the easy road and just make patch work cover up solutions to the deeper underlying problems with the game.

As an Officer who usually is running operations with groups between 10-30 people I have found the tactical and defensible aspects of this game not only mind numbingly boring but completely bias based on numbers and not skill. On top of all this the whack a mole game play and spread out fighting and all small outfits can do is run around capping empty bases. Small outfits always shined most in close infantry combat. This game currently lacks that.

Allot of things need to change I really hope the devs can work their magic and pull off something great. The first step is re-designing the bases with defense in mind along with non vehicular camp able spawn rooms and objectives that all link up to each other in a closed infantry environment.

Vech job should be to prevent the enemy from pulling more vech not prevent infantry from defending objectives and camping spawn rooms in regard to base structure and capture points .

Once this problem is fixed then we can talk about other suggestions to improve the game. (XP certs based on PS1 style base capture mechanics ect) But with comments like " To be clear, there are no plans to add a PS1 style "lattice" system or sanctuaries to the game" I sorta shrug my shoulders and say why bother TBH.

MuNrOe
BR40CR5

Last edited by MuNrOe; 2012-12-20 at 07:13 PM.
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