Ghost capping zergs - air domination everywhere else - wordt 2x event ever. - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Hamma crossing, next 20 threads
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

 
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2012-12-22, 06:12 PM   [Ignore Me] #8
Beefnoodles
Private
 
Re: Ghost capping zergs - air domination everywhere else - wordt 2x event ever.


Originally Posted by Malorn View Post
The OP isn't crazy - I've observed the same behavior lately, especially late at night. I like to occasionally join random squads and try to be a typical casual player and see how different types of players and outfits experience the game.

This is what I typically see in larger groups - players roll around in a blob from territory to territory getting capture XP and avoiding the enemy. When the blobs meet it is by chance, not intent. When players try to stop the blob they usually get rolled and have little choice but to find their own team's blob and roll with it. Larger outfits have the numbers to chance this behavior, which is why I don't see it on ops. Seen several reddit threads pop up about this sort of thing too.

Seems to be a combination of playing the territory control game + path of least resistance....but it isn't fun...at all. Its the exact opposite of what I experience in outfit play where we intentionally go after the enemy and pick fights because that's where the entertainment is.

Any feedback from the PSU community on contributing factors to this behavior? I have my own thoughts but I'd like to learn what y'all think is going on here.
I honestly think that this situation (which occurs a TON on Genudine due to the moderate numbers of players everywhere except the Crown), can be solved with a couple of changes:

1) Drastically increase exp gain when fighting in territories where you are very outnumbered. I would love to defend, except I have a 2-3 KDR when fighting equal numbers. It drops down to ~1 or less if I am taking on the zerg outnumbered. I hate how slow I gain exp (and less importantly the hit my KDR takes) when I try to fight the zerg.

2) Bring back squad-only galaxy AMS. Allowing squads to attack territories without having to travel on foot is a huge deal. My outfit and I normally roll in groups of 1-2 squads. We often don't even get to our objective, because we run into the zerg or get bombed by air. It is really not fun, but we have to go on foot, because we NEED a spawn point (sunderer).

If we could travel in gals with squad spawn, it would be faster, safer, and give us the vital spawn point we need. It would also let us outmaneuver the zerg without getting farmed (or at least not farmed as often).
Beefnoodles is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:02 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.