Originally Posted by maradine
And then in a few years we'll be complaining about non-stop OS spam instead of vehicle spam. The problem with massive scale is that, sooner or later, everyone gets a pony, and that's a lot of ponies.
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A few years? How about a week after it's added to the game. It isn't a problem with "massive scale" it's a problem of everyone having access to everything. Orbital Strikes was done horribly wrong in PS1. If SOE had done leadership abilities as they had done vehicle access ...costs certs, be in the same cert pool as everything else, and have a low Cert/BR cap it would have been fine.
Originally Posted by PoisonTaco
[...]I say you add more mechanics for detecting enemy troop movement. Put radar towers in key outposts. The small ones, not towers, larger bases or facilities. This would add strategic value to these outposts. What would the radar towers do? They would reveal enemy troops within a certain radius. It would not be perfect, and it would not distinguish between vehicles or infantry types. Every few seconds it could ping the area and enemies would show up as red dots on the map for everyone on your team.
These radar towers would cover a very large area, would have generators in their outposts that power them and could be linked to a facility benefit. Perhaps the amp station benefit could increase their range. Either way something to help out with detecting the enemy could help factions prepare their bases for defense.
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Words cannot express how much I hate this idea of yours. It's as though I just received a special parcel from Maradine. The last thing PS2 needs is more Radar. It's the exact opposite of what is needed to address Vehicle vs Infantry balance and to discourage players from only zerging the enemy.
Anyway... Merry Christmas everyone!